Axon 07: Reinforcement Learning & Agentic Decision Systems
Welcome to the Reinforcement Learning & Agentic Decision Systems Axon. This track synthesizes mathematics, physics models, and deep learning into autonomous decision agents capable of mastering high-stakes games, strategic alliance coordination, and real-time robot control policies.
Modules in this Axon
1. Markov Decision Processes & Reward Engineering
- The Real-World Problem: How do we frame a complex physical robotics task as an optimization problem of states, actions, and rewards?
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Key Concepts: States S, Actions A, Transition probabilities P(s’ s, a), Discount factor γ, Sparse vs. Dense reward shaping, and reward hacking pitfalls.
2. Value Functions & Deep Q-Learning
- The Real-World Problem: How does an agent learn the long-term value of taking an action before seeing the final match outcome?
- Key Concepts: State-Value V(s), Action-Value Q(s, a), Bellman Optimality equations, Deep Q-Networks (DQN), Experience Replay, and Target Networks.
3. Policy Gradients & Actor-Critic Methods
- The Real-World Problem: How do we train an agent to output continuous voltage and steering velocities directly without discretizing actions?
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Key Concepts: Policy function pi(a s), REINFORCE algorithm, Advantage Actor-Critic (A2C), and Proximal Policy Optimization (PPO).
4. Monte Carlo Tree Search & Match Strategists
- The Real-World Problem: How can an autonomous multi-robot alliance plan optimal endgame scoring cycles, defense counter-strategies, and cooperative climbing paths?
- Key Concepts: Tree traversal (Selection, Expansion, Simulation, Backpropagation), Upper Confidence Bounds for Trees (UCT), AlphaZero hybrid policy-value search, and real-time alliance strategists.